Contents of the game
- 6 animalfolk decks, 15 cards per deck
- Pale-throated Sloths
- Dwarf Crocodiles
- Fennec Foxes
- Marbled Polecats
- Snowy Owls
- List of all decks in the series
- 20 junk cards
- 1 double-sided market game board
- 1 custom wooden die
- 1 detailed rulebook
All Snowdale games also include
- Free replacement parts
- Colourblind-friendly components
- Inserts that fit sleeved cards
- Live support on Discord and BGG
Learn to play
Dale of Merchants 2 is a stand-alone game. It contains 6 brand new animalfolk decks and can be played by itself or combined with the decks from the original Dale of Merchants for even more gameplay possibilities.
The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities, Yengzuh, is now looking for a new ruler – a new Trade Master. The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s in everyone’s best interest to get the best merchant chosen for the job.
There’s also a new ruleset for 4 players introducing a team battle! These new rules greatly enhance the 4 player experience by adding cooperation between teammates and cutting down downtime. They can even be used with the original game’s 6 decks.
Dale of Merchants 2 has been released in multiple languages. The list of languages can be found from the series page.
Team behind Dale of Merchants 2
Sami LaaksoGame designIllustrationsGraphic design
My main design goal with Dale of Merchants was to create a simple yet deep deck building game which could be adapted to suit your or your game groups' preferences.
Seppo KuukasjärviDevelopment assistance
We want all games in the Dale of Merchants series to share a similar feel. What to include in illustrations and in flavour texts play a large role in achieving this.
Talvikki EskelinenWorld building
I see games as an art form. Much like a movie or an oil painting, a game can rise beyond mere pastime, encompassing whole worlds and evoking thoughts and emotions.
Jason AhokasWorld building
I wanted to create a rich and lively world for the game. A world which would make the players laugh, curious, and think each time they visit it.