Lands of Galzyr

Story rich adventuring in an open world

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Overview Game contents Links Credits

Contents of the game

  • 400+ cards
  • 2 card trays
  • 1 double-sided game board
  • 4 custom adventurer figures
  • 4 adventurer boards
  • 48 skill marks
  • 17 custom dice
  • And more!
Ages 14 & up
1 - 4 players
60 - 120 minutes

Lands of Galzyr is an adventure board game set in the open, story rich Galzyr. Players try to increase their prestige as cunning and ambitious adventurers by exploring the lands and by taking on challenging quests. The players’ actions have long-lasting consequences in the evolving and persistent game world. Their decisions affect not only the current game, but the following games as well.

Each game of Lands of Galzyr picks up where the previous one left off thanks to a clever save and load mechanism. The game records and remembers everything relevant, so there is no need for manual bookkeeping. You can play the game as many times as you want and experience your own unique adventure!

Lands of Galzyr is set in Daimyria, the same world as both the Dale of Merchants series and Dawn of Peacemakers. Fans of those games may encounter some familiar faces and animalfolks during their adventures.

We aim to launch the crowdfunding campaign for Lands of Galzyr during the summer of 2021.

Team behind Lands of Galzyr

Sami Laakso

Game designIllustrationsGraphic designStory writing

Being totally immersed in a new and exciting world is something that you don't easily forget. I hope you can experience that in Galzyr.

Seppo Kuukasjärvi

Game DesignWorld buildingStory writing

We're ambitious with Lands of Galzyr, combining adventure stories with meaningful choices in a persistent world. Many player actions have lasting consequences.

Jesús Delgado


I love to draw small details in my illustrations in order to build a rich world. Bringing all these pieces to life and making them unforgettable – that's something I leave for the player.

Ville Reinikainen

Story writing

Lands of Galzyr is multiple times larger than any of our previous projects. You could say that bringing the world to life has already been an adventure in itself.

Aro Laaksonen

Story writing

I'm fascinated by the elevating effect that storytelling can have on a game. My goal is to inject life, personality and a bit of humour into the characters and the world.

Calvin Wong Tze Loon 黃子倫

Story writing

I've been writing and playing games my entire life. I love cyberpunk, cute animals, spaceships, and spaceships piloted by cute cyberpunk animals.

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