Dale of Merchants 3
Six new animalfolk decks with new tricks Add to cart19,95 €

Contents of the game
- 6 animalfolk decks, 15 cards per deck
- Desert Monitors
- White-headed Lemurs
- Green Magpies
- Short-beaked Echidnas
- Snowshoe Hares
- Grizzled Tree-kangaroos
- List of all decks in the series
- 20 junk cards
- 1 double-sided market game board
- 1 custom wooden die
- 1 detailed rulebook
Learn to play
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- How to play video
Awards and honours
Reviews
- Quackalope
- The Dice Tower
- What's Eric Playing?
- GeekDad
- Life of a Board Gamer
- Lautapeliopas (in Finnish)
Previews
- Quackalope
- Bottom Shelf Board Games
- Bored online? Board offline!
- The Friendly Boardgamer
- Mikko's Gameblog
- Big Boss Battle
Playthroughs
Other resources
Dale of Merchants 3 is a stand-alone game which introduces 6 new animalfolk decks. It can be played by itself. However, it is even better when combined with other games from the Dale of Merchants series.
Each deck is themed around different animalfolks with a different gameplay focus and mechanics. For example, Sharing Short-beaked Echidnas borrow cards from other players while Prepared Grizzled Tree-kangaroos are good at protecting their own valuables.
Dale of Merchants 3 has been released in multiple languages. The list of languages can be found from the series page.
Team behind Dale of Merchants 3

Sami Laakso
Game designIllustrationsGraphic designMy main design goal with Dale of Merchants was to create a simple yet deep deck building game which could be adapted to suit your or your game groups' preferences.

Seppo Kuukasjärvi
Development assistanceWe want all games in the Dale of Merchants series to share a similar feel. What to include in illustrations and in flavour texts play a large role in achieving this.

Jesús Delgado
IllustrationsI love to draw small details in my illustrations in order to build a rich world. Bringing all these pieces to life and making them unforgettable – that's something I leave for the player.

Talvikki Eskelinen
World buildingI see games as an art form. Much like a movie or an oil painting, a game can rise beyond mere pastime, encompassing whole worlds and evoking thoughts and emotions.