Contents of the game
- 6 animalfolk decks, 15 cards per deck
- Scarlet Macaws
- Giant Pandas
- Northern Raccoons
- Flying Squirrels
- Veiled Chameleons
- List of all decks in the series
- 20 junk cards
- 1 double-sided market game board
- 1 custom wooden die
- 1 detailed rulebook
All Snowdale games also include
- Free replacement parts
- Colourblind-friendly components
- Inserts that fit sleeved cards
- Live support on Discord and BGG
Learn to play
Do you give up a chance to use a splendid action in favour of getting even more astounding cards? Since every card can be used in multiple ways, Dale of Merchants requires some tough choices. You can’t win the game without letting go of your cards. Dive into Daimyria and meet the cast of colourful animalfolks!
The goal of the game is to finish up your merchant stall before anyone else. The first player to do so is awarded with the access to the legendary Guild of Extraordinary Traders.
With 6 different decks, the replay value of the game is extremely high. You get fresh gameplay by mixing various decks from game to game. Do you want to play with the Thieving Northern Raccoons, bend the rules with Adapting Veiled Chameleons or bring total chaos with Lucky Ocelots? The first player to complete astounding merchant stall is the winner of the game.
Dale of Merchants has been released in multiple languages. The list of languages can be found from the series page.
Team behind Dale of Merchants
Sami LaaksoGame designIllustrationsGraphic design
My main design goal with Dale of Merchants was to create a simple yet deep deck building game which could be adapted to suit your or your game groups' preferences.
Seppo KuukasjärviDevelopment assistance
We want all games in the Dale of Merchants series to share a similar feel. What to include in illustrations and in flavour texts play a large role in achieving this.
Talvikki EskelinenWorld building
I see games as an art form. Much like a movie or an oil painting, a game can rise beyond mere pastime, encompassing whole worlds and evoking thoughts and emotions.
Jason AhokasWorld building
I wanted to create a rich and lively world for the game. A world which would make the players laugh, curious, and think each time they visit it.